Note: CMBG is an universal abbreviation of the name for old Polish game
called Cymbergaj (pronounced like
tsym-berr-gai) which is the subject of this document.

    The Laws of the Game

 

General rules:
       [ Player | Match | Score | Players and Ball | Referee | Identifying | Playground | Goal | Game technique ]

Beginning the Match

Beginning and resuming the Game

Scoring Goals

Possible field situations
       [ Faul | Throw-in | Out of the Playground | Free Kick | Goal Kick | Corner Kick | Penalty Kick
       Free Kick from the Centre Spot | Strange cases]


Final rules

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§ 1. General rules

  1. A Player is a person playing a Match of CMBG, either a male or female.
  2. A Match consists of two halves, the start and end are announced by the Referee. A Match lasts two equal periods of time, each 5 minutes long. After the first half, Players change sides. Each half can be extended by up to 30 seconds, which is at the Referee's discretion.
  3. The aim of CMBG is to score as many Goals as possible during the Match, with regard to all rules described in this Attachment. The Match is won by the Player who scores the most Goals. The Match must end with a victory one of players (no draws accepted).
    In case there is a draw after full-time, the Match is extended by Extra-Time, consisting of two halves, each one minute long.

    In case the Extra Time ends in a draw, the Players alternately take a Series of Penalty Kicks, five Penalty Kicks each. In case there is no winner, the Players alternately take one Free Kick from the Centre Spot. The Match is won by the Player who, after an equal number of Free Kicks taken, is first to gain an advantage.

    Goals scored in a Series of Penalty Kicks as well as Free Kicks from the Centre of the Playground are not included in the Top Scorer statistics.
  4. Players and Ball (coins that are used to play CMBG). The game is player with two coins of identical nominal value (Coin Players) and one coin of much lower nominal value and, more importantly, weight (Ball). As far as unofficial games are concerned, the selection of coins is free. However while playing in Poland, it is recommended to use 2 zlotys coins as Players and 20 groszys coins as a Ball, as such sets are used in Tournaments.
  5. Referees. The Match is lead by one Referee. Even so, in some particular situations there might be two Referees, in which case there is a Main Referee and an Auxiliary Referee, both of them having the same function and helping each other. However, The Final Verdict is upon the Main Referee. There is no appeal against The Final Verdict.
  6. Identifying Coin Players. The Referee and the Players should agree amongst themselves which Player uses heads (the side showing a bust of a monarch or other authority, or a national emblem) and which Player uses tails (the side showing the nominal value of the coin). This agreement lasts throughout the whole Match; in other words, Players cannot switch from tails to heads or the other way round.
  7. Playground. CMBG is played on tables of the proper dimensions. The Playground is the marked surface of the table; this area includes marked Goals, Goal Area marked with Goal Area Line, Centre Spot and Centre Circle. The Playground is divided into two halves by Half-way Line. End-lines are lines marking the end of the Playground on its shorter sides; they go along the edges of the table surface. Side-lines are lines perpendicular to the End-lines along the edges of the table surface.
  8. The Goal is placed in the middle of the Endline. The Goal-line stretches between the goalposts.
  9. A Move. A Player hits their Coin Player so that the Coin Player hits the Ball and makes it move. Having hit the Ball, the Coin Players are allowed to hit each other. Hitting the Coin Player unintentionally or carelessly also counts as a Move.
  10. Game technique. Hitting a Coin Player means performing a single, energetic movement. A Coin Player may be hit, nudged, jostled and knocked but it may not be shifted or swept. The Referee is the one to assess and accept the hitting style.

§ 2. Beginning the Match

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  1. Having identified the Coin Players and their sides of the Playground, the Referee flips a coin to draw the Player who begins the Match.

§ 3. Beginning and resuming the Game

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  1. To start the match the Ball is placed on the Center Spot, whereas the Coin Players are placed on the Centre Circle Line on their sides of the Playground.
  2. The Player who begins/resumes the game has two Moves. However, he cannot score a Goal from the first Move; if this happens the score is not counted and the opponent gets a Goal Kick.
  3. Every time a Player scores a Goal, their opponent resumes the Game following the rules described in §3 points 1 and 2.

§ 4. Scoring Goals

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  1. A Goal is scored when the whole Ball passes the Goal-line or the edge of the Ball partly falls from the Playground, so that its edge touches the table surface behind the Goal-line. In some particular situations allowing the Goal or not is at the Referee's discretion. Knocking the Ball into one's own goal counts as a Goal scored by their opponent.

§ 5. Possible field situations

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  1. Foul – generally speaking, an infringement of the Laws of the Game. The Referee stops the game and, if needed, explains to the Players why he did so. Next, the Referee announces which Payer is awarded with a Free Kick.
    But if the Foul was committed within the Goal Area, the Referee may award:
      a) A Goal Kick to the Player who was fouled on their Goal Area;
      b) A Penalty Kick to the Player who was fouled on their opponent's Goal Area;
    During the Match a Foul may committed by:
      c) touching or moving the opposite Coin Player with one's comb, piece of garment or part of body;
      d) touching or moving the opposite Coin Player not having hit the Ball first. In other words, having hit the Ball, the Coin Players are allowed to hit each other (see §1, point 9b);
      e) touching one's Coin Player with anything else but a comb;
      f) making too many Moves than should be done in a given case;
  2. Throw-in - when the Ball passes the Sideline or the edge of the Ball partly falls from the Playground, so that its edge touches the table surface behind the Sideline, a Throw-in is awarded. In particular situations awarding a Throw-in is at the Referee's discretion. While a Throw-in is being performed:
      a) the Coin Players remain where they are, the Referee awards the Throw-in to one of the Players.
      b) from the spot where the Ball has left the Playground, the Player uses their hand to throw the Ball up, so that it finds its way back onto the Playground;

    Performing a Throw-in the Player could either [see example ] :
    • place the Ball in the middle of their palm or top of their hand; then put their hand below the surface of the table, where the Ball has left the Playground, and quickly lift the hand up by hitting their fingers against the table below its surface;
    • or lean the fingers against the edge of the table surface and throw the ball back onto the Playground. The ball has to go upwards and come back on the Playground after falling in a path of parabola. The Throw-in is performed correctly only if the Ball first goes up and then falls onto the Playground.

    c) The Player who has performed the Throw-in correctly continues the game by making one Move, in which he can score a Goal.
    d) If the Player performing the Throw-in throws the Ball out of the Playground, the Referee awards the opposite Player with a Throw-in, Goal Kick or Corner Kick, depending on where the Ball has left the Playground. Note: it is not allowed to score a Goal direct from the Throw-in. If the Ball happens to cross the Goal-line direct from the Throw-in, a Goal Kick or a Corner Kick is awarded.
  3. If the Coin Player happens to be knocked out of the Playground, he is placed on the edge of the Playground where he left it, and the game continues. If the Coin Player happens to be knocked out of the Playground together with the Ball, first the Player comes back on the Playground and then a Throw-in, Goal Kick or Corner Kick is awarded, depending on where the Ball has left the Playground.
  4. Free Kick - the game is resumed in the place where the Foul was committed and that is where the Player performing the Free Kick places the Ball. Their Coin Player may be placed anywhere. Their opponent's Coin Player may be placed anywhere but not around the Ball at the distance of a comb's length. The Player performing the Free Kick has two Moves, but the Goal may be scored only in the second one. In case the Ball crosses the Goal-line in the first Move, the Goal is disallowed and the Goal Kick is awarde.
  5. Goal Kick is awarded to the Player whose opponent has knocked the Ball beside the End-line on the Player's side of the Playground. The Player places their Coin Player as well as the Ball anywhere in their Goal Area. Their opponent places their Coin Player anywhere on their half of the Playground. The Player performing the Goal Kick has two Moves, but the Goal may be scored only in the second one. In case the Ball crosses the Goal-line in the first Move, the Goal is disallowed and the Goal Kick is awarded for the opponent.
  6. Corner Kick is awarded to the Player whose opponent has knocked the Ball beside the End-line on the opponent's side of the Playground. The Player places their Coin Player in the corner of the Playground, so that its edge touches both the Side-line and the End-line. The Ball should be touching the Player's Coin Player. The opponent may placed their Coin Player anywhere but around the Ball at the comb's length between the edge of their Coin Player and the edge of the Ball. The Player performing the Corner Kick has two Moves, but the Goal may be scored only in the second one. In case the Ball crosses the Goal-line in the first Move, the Goal is disallowed and the Goal Kick is awarded for the opponent.
  7. Penalty Kick. The Player performing the Penalty Kick places the Ball on the Goal Area Line (the middle of the Ball should be exactly on the Line). His Coin Player may be placed anywhere. His opponent places his Coin Player in the Goal (it must be somehow touching the Goal-line). The Player performing the Penalty Kick has one Move in which he can score a Goal.
  8. Free Kick from the Centre Spot is awarded in case there is a draw after the Series of Penalty Kicks in order to decide who the winner of the Match is. The Players alternately take one Free Kick from the Centre Spot. The Match is won by the Player who, after an equal number of Free Kicks taken, is first to gain an advantage.
    The Player performing the Free Kick from the Centre Spot places his Coin Player anywhere within the Centre Circle. The ball is placed on the Centre Spot. His opponent places his Coin Player in the Goal (it must be somehow touching the Goal-line). The Player performing the Free Kick from the Centre Spot has two Moves, in both of which he can score a Goal. Meanwhile his opponent is not allow to move his Coin Player.
  9. In case:
      a) one Coin Player happens to be land on another Coin Player,
      b) the Ball lands on a Coin Player,
      c) a Coin Player lands on the Ball,
    and such situation is not a result of a Foul, the Referee takes off the top coin and places is next to the bottom one, so that their edges touch each other. The Referee has mind the location of both coins before the situation described in a), b) or c) occurred.
  10. If the aforementioned rules are insufficient, the rules of football should be applied.

§ 6. Final rules

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  1. If there any situations not predicted by the aforementioned rules occur, an appropriate reaction as well as the Final Verdict is upon the Main Referee. There is no appeal against The Final Verdict.

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